Then after a year after the release of clone hero v.19 i finally convinced him to help him setup git for the project so that we could get more developers helping with the project, which we did within a few months we had 4 developers on the project. Now back to clone hero, in April 2017 around the first pre-alpha public releases of clone hero, i started helping out Srylain, the creator of clone hero with mainly just advice on things about midi and various other things about gameplay and all sorts of things. Linkid has taken over maintenance of the codebase as many may have likely figured out so far.īack in 2014 I started work on a new project in C++ that was open source but not having other active contributors was demotivating at best. just don't(unless the core problems with it actually get fixed over time). And in general as advice for people in the future looking to create a GH/RB like game, please don't look at FoFiX as a good example of how to do things. To be honest the code is a mess, and python is too slow for the scope of things i wanted to accomplish. So figured I might as well post this here.Īs many may have figured out by now, I no longer work on FoFiX. So this will be a bit of a where I've been the last few years and a general post about Clone Hero for those of you who aren't familiar with it. Hey everyone, it's been a while since i've been active around these parts.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |